Wednesday, September 28, 2005

Unreality now self-sufficient!

Tonight I have been working on transferring Unreality into a TC (total conversion) mod for Unreal. This means basically that its a whole new game in a sense, rather then a simple modification for unreal.

The advantages of this are:
Totally custom menu's and intro's
Custom loading screens
Much easier to control (with regards to versions)
Much easier to backup (all in the one directory)
Much easier to install on any computers
And finally much easier to edit the code/textures/maps in as they are quite seperated from the default assets

Tomorrow Mark will be looking at the HUD and Ill be looking at the sensors (AGAIN :()

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