Phone Meeting
Today I had a phone meeting with Erik Champion (our client for the project) to decide on Mondays presentation with regards to the client brief and proposal. The notes of the meeting are as followed:
for monday
game engines: look at all engines
avatar: not first person? third person
game models: use egyptian models until we have time to make our own
know which person is doing that
what we want
how would it be successful?
erik: evaluation of equipment: ease of use, scripting required, user and design view, how hard to learn, how limited or portable
what types of interactions the equip suits best
faq for equipment
itinerary for what we want, what is availible - technology
1 test demo environment (web playable)
1 game engine to make videos and use in conferences
erik wants a copy of the stuff, not ownership
focus of the interactive
3 weeks on waiting on screen
paul burke made it
little bit open gl tech
not much work
need to control game outputs
why egyptian temple?
archilogical and tech guy did the caveUT
will get email
book in library about unreal
character animation
working demo, comparison of 2 game engines
gesturing just an option
list in table types of interaction devices and what the interactions are conditions, how it can be adapted to be games
10 mins max
mark - summarise unreal as technology for interactive (an idea) from last semester
mention a room
matt simpson
projected
rear and front projection
how the audience works
head mounted tech - 50000$ for a good one, erik will ask around
visak - a UQ place with screens?
cardboard magnet!!!
phycial device changes when u pick something up - tangable feedback - can it be done - force feedback
springs on the mats, airpumps change bouncyness
arch as placeholders, discuss imaginative worlds
mark - do u want to use the malta stuff, how interactive
video avatars
ghost idea from malta - gonna
USE UNREAL ENGINE
possible machinima creation tool
work out best interface
how much should the client and we want to do, negotiation, scope, equipment test > game or other way round
possible spirit game where at night where u catch spirits, shaman stuff, erik has a game idea
texture
social/cultural - LICENSING
unity - dont look at
torque - dont look at but landscape interesting
keep it untechnical
concern for time and building game stuff, evaluation
28th sept - prototype - is there a prototype ready - architecture conference -
our design process is this way so at the end of semester u can see our process like this **** sketches
make it useful for us as well as erik
work out whose saying what in presentation
for monday
game engines: look at all engines
avatar: not first person? third person
game models: use egyptian models until we have time to make our own
know which person is doing that
what we want
how would it be successful?
erik: evaluation of equipment: ease of use, scripting required, user and design view, how hard to learn, how limited or portable
what types of interactions the equip suits best
faq for equipment
itinerary for what we want, what is availible - technology
1 test demo environment (web playable)
1 game engine to make videos and use in conferences
erik wants a copy of the stuff, not ownership
focus of the interactive
3 weeks on waiting on screen
paul burke made it
little bit open gl tech
not much work
need to control game outputs
why egyptian temple?
archilogical and tech guy did the caveUT
will get email
book in library about unreal
character animation
working demo, comparison of 2 game engines
gesturing just an option
list in table types of interaction devices and what the interactions are conditions, how it can be adapted to be games
10 mins max
mark - summarise unreal as technology for interactive (an idea) from last semester
mention a room
matt simpson
projected
rear and front projection
how the audience works
head mounted tech - 50000$ for a good one, erik will ask around
visak - a UQ place with screens?
cardboard magnet!!!
phycial device changes when u pick something up - tangable feedback - can it be done - force feedback
springs on the mats, airpumps change bouncyness
arch as placeholders, discuss imaginative worlds
mark - do u want to use the malta stuff, how interactive
video avatars
ghost idea from malta - gonna
USE UNREAL ENGINE
possible machinima creation tool
work out best interface
how much should the client and we want to do, negotiation, scope, equipment test > game or other way round
possible spirit game where at night where u catch spirits, shaman stuff, erik has a game idea
texture
social/cultural - LICENSING
unity - dont look at
torque - dont look at but landscape interesting
keep it untechnical
concern for time and building game stuff, evaluation
28th sept - prototype - is there a prototype ready - architecture conference -
our design process is this way so at the end of semester u can see our process like this **** sketches
make it useful for us as well as erik
work out whose saying what in presentation
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